One of my favorite games for a time was Super Breakout. So when deciding to make my first game I wanted to make my own version of this classic. Bricks are stationary, unbreakable, move along the X-axis, move up and move down. These last two use all you remaining lives if they disappear from the screen.

The game also takes inspiration from early 20th century architecture (Aalto, Mies Van Der Rowe etc), Sci-Fi and video games from the 80's and 90's. I wanted to strip this designs down to their bare bones and show how they influenced each other.

Starting with 25 levels I intend to add more and release on other platforms such as Windows and Apple AppStore.

Made withUnity
Average sessionA few seconds
InputsKeyboard, Mouse


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A feature that would be nice is a option to change the game's difficulty in the options menu.

Hey Hosahu, thanks for the feedback, this is something I had started working on but wasn't happy with how it worked so launched the game just to get feedback as this is my first game. One idea I had was to adjust the size of the paddle depending on the skill level chosen, I had originally tried to adjust speed but this was tricky particularly on the more dynamic levels in the second half of the game.

I think the paddle size would be a good solution would be glad to hear your thoughts, thanks again.

This is exactly what I was thinking about. This and reducing the ball speed. I wish you look while developing your game.

Thanks man